Why “The Stanley Parable” Sucks and the Problem of Engineer Philosophy

adventure line

For a game that claims to be about free choice and determinism, The Stanley Parable sure fails on every account to engage in a meaningful philosophical dialogue. It makes me sad to see such a potentially compelling narrative medium wasted on a boring, pretentious, and unambitious storyline. The game is cute and a little funny, but that’s all it ever ends up being. It tries very hard to be deep and clever and philosophical, but the writing makes it pretty clear that the author hasn’t read a single hard book in his life. What good is “intellectual humor” written by a non-intellectual?

The closest thing to “philosophy” we see in The Stanley Parable is in the narrator’s musings, but these musings are pretentious, apeish, and uneducated. Show any serious academic or even a hardcore armchair theorist the lines in The Stanley Parable and they’ll just laugh at you. The script — and the choices in the game — are completely meaningless, and not the good, Albert Camus type of meaningless, but more like the Epic Movie kind of meaningless. All the endings of the game, from “The Good Ending” or whatever you want to call it to any of the various “Rebellion/Confusion Endings” are completely superficial and devoid of content.

albert camus
Albert Camus: the good kind of meaningless writing
epic movie
Epic Movie: The shitty kind of meaningless writing

The narrator occasionally asks dumb, pseudointellectual questions like, “is the journey without a destination a journey at all?” — Good question! How about you try to actually answer it instead of just dropping it, you idiot? Was this supposed to be deep? Why does the narrator even ask these dumb questions if the writer never bothers (or indeed, is intellectually incapable of) seriously considering or answering them? There are few good writers who can get by with questions alone, and I think it’s pretty obvious that the writer of The Stanley Parable is nowhere near talented enough to do this.

Probably the biggest philosophical red flag in The Stanley Parable is when the narrator goes into nonsensical, tautological rants about existence that use a made-up “intellectual” vocabulary that you would never see in any serious writing. You know how scientists and engineers absolutely hate it when Hollywood movies use made-up computer jargon and sciencey words in important scenes?

“I’m making a GUI interface using visual basic to track the killers IP address”

Well, it turns out that there’s a STEM analogy to Hollywood Science, and it’s called Engineer Philosophy. The author of The Stanley Parable is clearly interested in philosophy. Indeed, he may be so interested as to talk about philosophy on his weekends at the bar from time to time, and maybe even on Reddit when he’s bored. But such idle, armchair discussion about philosophy was clearly not enough. The writing in The Stanley Parable only ever goes through the motions, mimicking the articulation and gestures and intonation of “intellectual comedy” without producing the cerebral content to back it up. Listening to the Latinate-ridden narration in The Stanley Parable is like watching someone pretend to speak English.

In the end, The Stanley Parable is basically the snarky writing and free will narrative of Portal without any of the cleverness and philosophically compelling dialogue that made the game good in the first place. Oh, and of course, Portal was actually a fun game. To be more fair to the developer, let’s compare The Stanley Parable to an indie game: Hotline Miami was a 2d indie game made in Game Maker by a Swedish guy, and it is not only cheaper to buy but also leaps and bounds more fun and better-written than this overhyped superficial junk.

The Stanley Parable is cute. And it’s arguably funny. But at its heart, it is only a pale imitation of philosophical humor, a shadow made by a cave-dweller. If you want to play a deep, funny, and clever video game about free will, then just play Portal instead. And if you want to enjoy an indie game about free will, then play Hotline Miami. And if you want to read a deep book that is funny, clever, philosophical, and also about free will, then read Notes from Underground. But please do not play The Stanley Parable. There is nothing fun about listening to the rambling philosophy of an uncultured and unworldly engineer. PSA to any literature-inclined STEM majors reading this post: do not blindly parrot the words of philosophers when the last book you touched was Orwell’s 1984 in a 9th grade English class.

portal 2 vs stanley

6 thoughts on “Why “The Stanley Parable” Sucks and the Problem of Engineer Philosophy

  1. I appreciate the strong sentiments in your article about TSP. I played the game based on its largely positive reviews and while I appreciated the deeper aims of the game, to be honest I found myself put off by what felt like a heavy handed, even patronizing philosophical approach to storytelling. For me, what was most bothersome was the narrator saying things like “Stanley was now thinking X”. It felt almost insulting to think that the game played out as if it knew what the gamer is thinking. I actually enjoy novels with angsty internal monologues, but I think the reason this technique fails in the video game medium is that we, the gamer, are the character, and our own motivations–not the ones dictated by the story writer–are what progresses the character.

    I like your allusions to the Portal series regarding the topic of free will. Actually, I felt that “Spec Ops: The Line” is also successful with this subject. Towards the end of this game one of the characters argues that by reaching the end, the main character–eg, the player–made the conscious choice on his own to make it that far. And it hits us that he’s correct. Because the only reason we are hearing him say these lines is because we decided to play the game long enough to get there. I regret that I experienced no such epiphanies with the Stanley Parable, and I am glad to know that my opinion is not unique.

  2. You are one of the worst kinds of human beings right now: the hip cynic, the short-sighted fool that’s so busy trying to find the trendy thing to hate that you fail to appreciate anything that does not match your world view. I highly doubt you played the game, otherwise you would have realized that it literally says in the game itself that its philosophic ramblings are nonsense. You write like you have taken one intro semester class on philosophy. They even responded to a critique similar to yours:

    But go on, grace us with your wisdom and god forbid that we disagree with you. It’s fine that you don’t like the game, but attacking someone because they are in a STEM field and cannot possible know anything about philosophy is ” pretentious, apeish, and uneducated ‘ .

    • @Charles Genuinely curious to know why you think the two critiques are even remotely similar? You fail to address any of the points made in this review, and then go on to state that because he disagrees with you must not have played the game, going on to do exactly the same thing you are criticizing the author for. I fail to see how stating in the narrative that it is meant to be nonsense makes the game any less shallow.

      Btw, nowhere in the review does the author say that people in the STEM field know nothing about philosophy, just that there are equivalent people to those who use “Hollywood science”, and the writer of this game is one of them.

    • Charles, I’m going to take a page from the “Stanley Parable fans’ book of responding to criticism” and argue that you only disliked this review because you weren’t able to understand it. Aww shucks, that wasn’t very fun, was it?

      Oh, so the game itself says that the philosophical ramblings are nonsense? I guess that invalidates any criticism then. Just like the guy in this cartoon: http://i.imgur.com/75jRk.jpg

      So we have a game with no gameplay to make a point, except that the point is that there is no point. Sounds to me like the only way to win the Stanley Parable is not to play it. In fact, my favorite secret ending to Stanley Parable was when I uninstalled it and got a Steam refund.

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